OpenTK.Core 4.7.0

Holds core functionality used by other OpenTK packages.

Showing the top 20 packages that depend on OpenTK.Core.

Packages Downloads
OpenTK.Audio.OpenAL
OpenAL bindings for dotnet from the Khronos OpenAL C library.
1
OpenTK.Audio.OpenAL
OpenAL bindings for dotnet from the OpenAL c library.
2
OpenTK.Graphics
GLes11, GLes20, GLes30, GL2, and GL4 bindings for dotnet from the Khronos openGL c library.
1
OpenTK.Graphics
OpenGl and OpenGlEs bindings for dotnet from the Khronos openGL c library.
1
OpenTK.OpenAL
OpenAL bindings for dotnet from the Khronos openAL c library.
1
OpenTK.Windowing.Common
Common functionality for OpenTK.Windowing.* packages.
1
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
1
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction.
2
OpenTK.Windowing.GraphicsLibraryFramework
GLFW bindings for C# from the C GLFW library.
1
OpenTK.Windowing.GraphicsLibraryFramework
GLFW bindings for c# from the cpp GLFW library.
1
OpenTK.Windowing.GraphicsLibraryFramework
GLFW bindings for c# from the cpp GLFW library.
2

BREAKING: Simplifications to the Monitors api, hopefully it's easier to work with now. Old functions are marked [Obsolete] with directions for equivalent operations with the new API. (@NogginBops) BREAKING: Changed Span<T> to ReadOnlySpan<T> in OpenAL bindings where appropriate. (@NogginBops) API: Add more information to MonitorInfo such as human-readable names and supported video modes. (@NogginBops, @utkumaden) API: Added component-wise division operators for vector types (@NogginBops, @wildniklin) API: Added missing One and Zero static readonly fields to Vector3i (@NogginBops, @wildniklin) API: Implemented AL_SOFT_loop_points OpenAL extension. (@NogginBops) Passing ContextAPI.NoAPI in NativeWindowSettings.ContextAPI will not create an OpenGL context. This allows you to use NativeWindow to create a vulkan context, see #1334. (@arakis, @NogginBops) Added warning to documentation that ClientSize will not be guaranteed to have updated values in the OnMaximized and OnMinimized callbacks. (@NogginBops, @wo80) Updated to GLFW 3.3.5. (@NogginBops) FIX: Fix invalid IL generation for some edge case GL ES functions, AOT compiling OpenTK now works correctly!! (@NogginBops, thanks @jkotas for helping me understand the issue) FIX: Fix Box3 documentation referencing 2D concepts. (@CaiB) FIX: Fixed MathHelper.MapRange so that it no longer always throws division by zero exceptions. (@jdmisek) FIX: Fixed OnUnload so that it's acutally called in all cases when closing the window. (@NogginBops, @adfcf) FIX: Wrap all callbacks in exception handlers that will then rethrow these exceptions at the end of NativeWindow.ProcessEvents() so that exceptions don't unwind into native calls which is a problem on non-windows platforms. (@NogginBops, @PJB3005) FIX: Fix NativeWindow.IsExiting and NativeWindow.Exists so that they actually contain correct values. (@NogginBops) FIX: Fix Box2d.Translate and Box2i.Translate, this fix also fixes setting the Box2d.Center and Box2i.Center properties. (@NogginBops, @yts233) FIX: Made JoystickCallback still work when multiple windows are used. (@TheBlubb14) FIX: The MonitorCallback no longer gets garbage collected and crashes the program when called. (@NogginBops, @) Deprecated the Closed event and then OnClosed virtual method, they where never called and now we explicitly say so. (@NogginBops) Deprecated NativeWindowSettings.IsFullscreen, use NativeWindowSettings.WindowState instead. (@NogginBops) Deprecated NativeWindowSettings.IsMultiThreaded, Render/Update split isn't a great idea then multithreading and users can easily spin up an "update" thread themselves. (@NogginBops)

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